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Display Settings

Overview

Display Settings control how GENESIS looks and behaves visually across projects. These are global preferences, not object-specific properties.

Display Settings

What You Can Configure

Interface

  • Show or hide the orientation icon.
  • Choose orientation style (XYZ, North/East/Elevation, north arrow, compass style).
  • Set orientation icon position (top/bottom presets or user-defined position).
  • Customize orientation colors (axis arrows and axis lines).
  • Set scale bar position.

Objects Rendering

  • Color intervals from dictionary tags.
  • Color prisms and figures from dictionary tags.
  • Toggle hidden-surface mode.
  • Set default rendering style for prisms and figures.

General Display

  • Select display engine.
  • Select display driver (when applicable).
  • Set anti-aliasing level.
  • Set background color.
  • Toggle spin cube texture.
  • Adjust Z scale for vertical exaggeration.

Settings Reference Table

GroupSettingAvailable Values / OptionsPractical Effect
InterfaceXYZ OrientationOn / OffShows or hides orientation helper in the view.
InterfaceXYZ Orientation TypeXYZ, North-East-Elevation, North Arrow (2D/3D), Compass RoseChanges how orientation is represented.
InterfaceXYZ Orientation PositionTop Left, Top Middle, Top Right, Bottom Left, Bottom Middle, Bottom Right, User DefinedMoves orientation helper on screen.
InterfaceArrow and Line ColorsAny colorImproves readability on different backgrounds.
InterfaceScale Bar PositionSame position options as aboveControls scale bar placement in viewports.
Objects RenderingIntervals Colored by DictionaryOn / OffApplies dictionary-based color coding to intervals.
Objects RenderingPrism Colored by DictionaryOn / OffApplies dictionary-based color coding to prisms and figures.
Objects RenderingHidden SurfacesOn / OffCan improve clarity but may reduce depth perception.
Objects RenderingRendering StyleWireframe, No Shading, Flat Shaded, Gouraud Shading, line-center modesChanges default visual style of surfaces.
GeneralDisplay EngineVTK, IrrlichtVTK is the modern and recommended option.
GeneralDisplay DriverOpenGL, DirectX 9 (engine dependent)Hardware compatibility behavior.
GeneralAnti-AliasingNone, 2x, 4x, 8x, 16xSmoother display; higher levels use more GPU resources.
GeneralBackground ColorAny colorSets global scene background.
GeneralSpin Cube TextureOn / OffTextured or transparent spin cube behavior.
GeneralZ ScalePositive numeric valueVertical exaggeration for visualization only.
  • Use VTK + OpenGL when available for best feature support.
  • Increase anti-aliasing only if your GPU performance is sufficient.
  • Keep Z Scale = 1 for true geometry checks; use higher values only for visual interpretation.
  • Use dictionary-based colors when working with coded geology and interval workflows.