Display Settings
Overview
Display Settings control how GENESIS looks and behaves visually across projects. These are global preferences, not object-specific properties.

What You Can Configure
Interface
- Show or hide the orientation icon.
- Choose orientation style (XYZ, North/East/Elevation, north arrow, compass style).
- Set orientation icon position (top/bottom presets or user-defined position).
- Customize orientation colors (axis arrows and axis lines).
- Set scale bar position.
Objects Rendering
- Color intervals from dictionary tags.
- Color prisms and figures from dictionary tags.
- Toggle hidden-surface mode.
- Set default rendering style for prisms and figures.
General Display
- Select display engine.
- Select display driver (when applicable).
- Set anti-aliasing level.
- Set background color.
- Toggle spin cube texture.
- Adjust Z scale for vertical exaggeration.
Settings Reference Table
| Group | Setting | Available Values / Options | Practical Effect |
|---|---|---|---|
| Interface | XYZ Orientation | On / Off | Shows or hides orientation helper in the view. |
| Interface | XYZ Orientation Type | XYZ, North-East-Elevation, North Arrow (2D/3D), Compass Rose | Changes how orientation is represented. |
| Interface | XYZ Orientation Position | Top Left, Top Middle, Top Right, Bottom Left, Bottom Middle, Bottom Right, User Defined | Moves orientation helper on screen. |
| Interface | Arrow and Line Colors | Any color | Improves readability on different backgrounds. |
| Interface | Scale Bar Position | Same position options as above | Controls scale bar placement in viewports. |
| Objects Rendering | Intervals Colored by Dictionary | On / Off | Applies dictionary-based color coding to intervals. |
| Objects Rendering | Prism Colored by Dictionary | On / Off | Applies dictionary-based color coding to prisms and figures. |
| Objects Rendering | Hidden Surfaces | On / Off | Can improve clarity but may reduce depth perception. |
| Objects Rendering | Rendering Style | Wireframe, No Shading, Flat Shaded, Gouraud Shading, line-center modes | Changes default visual style of surfaces. |
| General | Display Engine | VTK, Irrlicht | VTK is the modern and recommended option. |
| General | Display Driver | OpenGL, DirectX 9 (engine dependent) | Hardware compatibility behavior. |
| General | Anti-Aliasing | None, 2x, 4x, 8x, 16x | Smoother display; higher levels use more GPU resources. |
| General | Background Color | Any color | Sets global scene background. |
| General | Spin Cube Texture | On / Off | Textured or transparent spin cube behavior. |
| General | Z Scale | Positive numeric value | Vertical exaggeration for visualization only. |
Recommended Usage
- Use VTK + OpenGL when available for best feature support.
- Increase anti-aliasing only if your GPU performance is sufficient.
- Keep Z Scale = 1 for true geometry checks; use higher values only for visual interpretation.
- Use dictionary-based colors when working with coded geology and interval workflows.